To use Git LFS, you need to mark the appropriate file types in the. gitattributes fileĪnchorpoint does all this automatically, but if you don't want to use it, you'll need to install Git LFS, which stands for Git Large File storage and is the extension for handling binary data. If you're an artist, Anchorpoint is the best choice because it takes away the complexity and is optimized for Unreal and Unity projects. If you are a developer and need more options for comparing code, etc., you can go for tools like GitHub Desktop, GitKraken, or SourceTree. Unless you want to use the Git command line, which I'm assuming you don't because you're reading this article, you can use a desktop application that connects to the server and pushes (uploads) and pulls (downloads) files to and from the Git server. We have done a comparison of them with a focus on Unreal Engine projects, which will save you hours of googling. The easiest way is to use a Git server in the cloud like GitHub, AWS Code Commit, GitLab or Azure DevOps. When using Git as your version control system, you need to think about three things: Choosing a Git Server So if you use Git, you will more or less need twice as much disk space as your project size. This cache is basically the same size as your project files. Eats up more disk spaceīecause of it's distributed design, Git can work offline, but it also has to create a lot of cache. You cannot restrict access to specific folders as you can with Dropbox. Once you give someone access to a project, they have access to everything in that project. Also, compared to Git's competitors, cloud services like GitHub, GitLab or Azure DevOps make it very easy to manage Git projects in the cloud. For normal people, there are many desktop applications like GitHub Desktop or GitKraken for developers and Anchorpoint for artists. But to be honest, the only people who use it are the people who love the command line. Most of the time you'll hear this argument about the drawbacks of Git, because it's a command-line only application by its very nature. If the server goes down, you don't have to worry. It's fast at creating branches, restoring files, or detecting new changes. Fast and reliableīecause of its distributed nature, Git can work offline. There are no additional fees for storage. For example, hosting a Git repository on Azure DevOps costs as little as $6 per user per month. In comparison to Git's competitors, you can run it for free or at lower costs for file hosting or subscriptions if you need better options. Developers and artists are sure to find something that is right for them. There is also a huge landscape for desktop applications. You can choose if you want to host a Git server locally or if you want to use a cloud service like GitHub. This means there is no lock-in to a particular provider. There are a lot of tools and cloud hosting providers based on Git because it is open source. They can work on it even if the server is down. This means that everyone has a copy of the project on their computer. Git is also a "distributed" version control system for the source code. It's a collection of files that have been changed by a developer to implement a new feature or fix a bug. Git thinks in terms of complete project versions, rather than just a single file version. When it comes to code files, Git is inherently fast at tracking changes and creating branches (like variations of your project). It's designed to work locally (without an Internet connection) on a large code project. Git was developed by Linus Torvalds to manage the open source development of the Linux kernel. And yes, because we are developers of Anchorpoint, there will be some mention of Anchorpoint as well. We take a closer look at Git in this article. When it comes to game development, you need a version control system like Git, Perforce, Plastic, or SVN to help you work together by distributing your files, communicating with each other, and having a safety net to fall back on if something goes wrong. The Unreal Engine source code is also available on GitHub. This is due to it's open source code and the popularity of GitHub. Git is the most popular version control (or source control) system among developers.
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